﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Content;

namespace SimulationGame
{
	public class TileRegistry
	{

		static public Tile GetTileOfType(string type)
		{
			switch (type)
			{
				case "Ground": return new Tile("Sprites/Tiles/Ground", Tile.Type.Hard);
				case "Air": return new Tile("Sprites/Tiles/Air", Tile.Type.Air);
			}
			return null;
		}
	}
}
